main
henrique 2 months ago
parent 0bb150da42
commit 9aa3acc3b4

@ -1,73 +1,73 @@
import os import os
from pymxs import runtime as rt from pymxs import runtime as rt
def gerar_loader_estilo_babylon(): def install_vr4life_babylon_final():
try: try:
# 1. DEFINIR CAMINHOS # 1. DEFINIR CAMINHOS
plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/") plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
# Pasta Startup oficial do 3ds Max
startup_dir = rt.getDir(rt.name("userStartupScripts")) startup_dir = rt.getDir(rt.name("userStartupScripts"))
loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms") loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms")
# 2. O CONTEÚDO DO .MS (Baseado no BabylonJS Exporters 2026) # 2. O CONTEÚDO DO SCRIPT (Fiel ao repositório BabylonJS 2026)
# Este código em MaxScript puro é o que o Max vai rodar no boot # O segredo do 2026: usar interfaces dinâmicas e registrar no CUI
ms_content = f""" ms_content = f"""
( (
-- Função principal para criar o menu -- Função principal de criação (Abordagem Babylon)
fn CreateVr4LifeMenu = ( fn CreateVr4LifeMenu = (
-- No 2026, usamos a Interface Core para evitar 'undefined'
local menuMgr = maxUtils.getMainMenuManager() local menuMgr = maxUtils.getMainMenuManager()
if menuMgr == undefined do menuMgr = menuMan if menuMgr == undefined do menuMgr = menuMan
if menuMgr != undefined then ( if menuMgr != undefined then (
local mainMenuBar = menuMgr.getMainMenuBar() local mainMenuBar = menuMgr.getMainMenuBar()
-- Remove duplicados -- Remove duplicados para evitar poluição
local existingMenu = menuMgr.findMenu "Vr4Life" local existingMenu = menuMgr.findMenu "Vr4Life"
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
-- Cria o menu "Vr4Life" -- Cria o menu "Vr4Life"
local newMenu = menuMgr.createMenu "Vr4Life" local newMenu = menuMgr.createMenu "Vr4Life"
-- Cria os itens (Actions) - Categoria Immerse Games conforme seu .mnx -- Cria os itens (Actions) - Usando a categoria Immerse Games do seu MNX
local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games" local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games" local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
newMenu.addItem actionLauncher -1 newMenu.addItem actionLauncher -1
newMenu.addItem actionUpdate -1 newMenu.addItem actionUpdate -1
-- Adiciona à barra principal (antes do Help) -- Adiciona à barra principal (Posição final)
local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems()) mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
menuMgr.updateMenuBar() menuMgr.updateMenuBar()
format ">> VR4Life: Menu injetado com sucesso via Startup Script.\\n" format ">> VR4Life: Menu injetado via %\\n" (getSourceFileName())
) )
) )
-- Registro das Macros (Garante que os comandos existam para o Menu) -- Registro das Macros (O motor por trás dos botões)
macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" ) macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" )
macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" ) macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" )
-- Execução imediata e via Callback (Padrão Babylon) -- Gatilhos de execução (O Babylon usa múltiplos para garantir)
CreateVr4LifeMenu() CreateVr4LifeMenu()
callbacks.removeScripts id:#VR4LifeMenuSetup callbacks.removeScripts id:#VR4LifeMenuSetup
callbacks.addScript #cuiRegisterMenus "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup
callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup
) )
""" """
# 3. GRAVAR O ARQUIVO NO DISCO # 3. GRAVAR O ARQUIVO NO DISCO (Persistência estilo Babylon)
with open(loader_path, "w", encoding="utf-8") as f: with open(loader_path, "w", encoding="utf-8") as f:
f.write(ms_content) f.write(ms_content)
# 4. EXECUTAR O ARQUIVO CRIADO AGORA # 4. EXECUTAR O ARQUIVO CRIADO
rt.fileIn(loader_path) rt.fileIn(loader_path)
print(f">> Sucesso: {loader_path} gerado e executado.") print(f">> Arquivo gerado em: {loader_path}")
print(">> Se o menu não aparecer agora, ele aparecerá ao abrir qualquer arquivo ou reiniciar.")
return True return True
except Exception as e: except Exception as e:
print(f"Erro ao gerar loader: {str(e)}") print(f"Erro na instalação: {str(e)}")
return False return False
if __name__ == "__main__": if __name__ == "__main__":
gerar_loader_estilo_babylon() install_vr4life_babylon_final()
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