main
henrique 2 months ago
parent 681b5b2fe3
commit 0bb150da42

@ -1,55 +1,73 @@
import os import os
from pymxs import runtime as rt from pymxs import runtime as rt
def install_vr4life_mnx_only(): def gerar_loader_estilo_babylon():
try: try:
# 1. PEGAR CAMINHOS # 1. DEFINIR CAMINHOS
plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/") plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
# Pasta Startup oficial do 3ds Max
# Caminho onde o instalador principal já copiou o seu MNX startup_dir = rt.getDir(rt.name("userStartupScripts"))
pasta_macros = rt.getDir(rt.name("userMacros")) loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms")
pasta_enu = os.path.dirname(pasta_macros)
caminho_mnx = os.path.join(pasta_enu, "en-US", "UI", "vr4life.mnx").replace("\\", "/")
# 2. REGISTRAR AS MACROS (Sem parâmetros inválidos) # 2. O CONTEÚDO DO .MS (Baseado no BabylonJS Exporters 2026)
# Importante: A categoria deve ser "Immerse Games" para bater com seu MNX # Este código em MaxScript puro é o que o Max vai rodar no boot
macro_cmd = f""" ms_content = f"""
macroScript VR4Life_Launcher
category:"Immerse Games"
tooltip:"Abrir VR4Life"
( (
on execute do python.executeFile "{plugin_dir}/run_vr4life.py" -- Função principal para criar o menu
) fn CreateVr4LifeMenu = (
-- No 2026, usamos a Interface Core para evitar 'undefined'
local menuMgr = maxUtils.getMainMenuManager()
if menuMgr == undefined do menuMgr = menuMan
if menuMgr != undefined then (
local mainMenuBar = menuMgr.getMainMenuBar()
-- Remove duplicados
local existingMenu = menuMgr.findMenu "Vr4Life"
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
-- Cria o menu "Vr4Life"
local newMenu = menuMgr.createMenu "Vr4Life"
-- Cria os itens (Actions) - Categoria Immerse Games conforme seu .mnx
local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
newMenu.addItem actionLauncher -1
newMenu.addItem actionUpdate -1
-- Adiciona à barra principal (antes do Help)
local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
menuMgr.updateMenuBar()
format ">> VR4Life: Menu injetado com sucesso via Startup Script.\\n"
)
)
macroScript VR4Life_Update -- Registro das Macros (Garante que os comandos existam para o Menu)
category:"Immerse Games" macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" )
tooltip:"Atualizar VR4Life" macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" )
(
on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" -- Execução imediata e via Callback (Padrão Babylon)
CreateVr4LifeMenu()
callbacks.removeScripts id:#VR4LifeMenuSetup
callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup
) )
""" """
rt.execute(macro_cmd) # 3. GRAVAR O ARQUIVO NO DISCO
with open(loader_path, "w", encoding="utf-8") as f:
f.write(ms_content)
# 3. FORÇAR O CARREGAMENTO DO MNX # 4. EXECUTAR O ARQUIVO CRIADO AGORA
# Em vez de criar o menu, mandamos o Max ler o arquivo que você copiou rt.fileIn(loader_path)
if os.path.exists(caminho_mnx):
load_cmd = f"""
(
if menuMan != undefined then (
menuMan.loadMenuFile "{caminho_mnx}"
menuMan.updateMenuBar()
format ">> VR4Life: Arquivo MNX carregado com sucesso.\\n"
)
)
"""
rt.execute(load_cmd)
print(">> VR4Life: Instalacao concluida. Se o menu nao aparecer, use 'File > Reset'.") print(f">> Sucesso: {loader_path} gerado e executado.")
return True return True
except Exception as e: except Exception as e:
print(f"Erro na instalacao: {str(e)}") print(f"Erro ao gerar loader: {str(e)}")
return False return False
if __name__ == "__main__": if __name__ == "__main__":
install_vr4life_mnx_only() gerar_loader_estilo_babylon()
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