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73 lines
3.0 KiB
Python

import os
from pymxs import runtime as rt
def gerar_loader_estilo_babylon():
try:
# 1. DEFINIR CAMINHOS
plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
# Pasta Startup oficial do 3ds Max
startup_dir = rt.getDir(rt.name("userStartupScripts"))
loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms")
# 2. O CONTEÚDO DO .MS (Baseado no BabylonJS Exporters 2026)
# Este código em MaxScript puro é o que o Max vai rodar no boot
ms_content = f"""
(
-- Função principal para criar o menu
fn CreateVr4LifeMenu = (
-- No 2026, usamos a Interface Core para evitar 'undefined'
local menuMgr = maxUtils.getMainMenuManager()
if menuMgr == undefined do menuMgr = menuMan
if menuMgr != undefined then (
local mainMenuBar = menuMgr.getMainMenuBar()
-- Remove duplicados
local existingMenu = menuMgr.findMenu "Vr4Life"
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
-- Cria o menu "Vr4Life"
local newMenu = menuMgr.createMenu "Vr4Life"
-- Cria os itens (Actions) - Categoria Immerse Games conforme seu .mnx
local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
newMenu.addItem actionLauncher -1
newMenu.addItem actionUpdate -1
-- Adiciona à barra principal (antes do Help)
local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
menuMgr.updateMenuBar()
format ">> VR4Life: Menu injetado com sucesso via Startup Script.\\n"
)
)
-- Registro das Macros (Garante que os comandos existam para o Menu)
macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" )
macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" )
-- Execução imediata e via Callback (Padrão Babylon)
CreateVr4LifeMenu()
callbacks.removeScripts id:#VR4LifeMenuSetup
callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup
)
"""
# 3. GRAVAR O ARQUIVO NO DISCO
with open(loader_path, "w", encoding="utf-8") as f:
f.write(ms_content)
# 4. EXECUTAR O ARQUIVO CRIADO AGORA
rt.fileIn(loader_path)
print(f">> Sucesso: {loader_path} gerado e executado.")
return True
except Exception as e:
print(f"Erro ao gerar loader: {str(e)}")
return False
if __name__ == "__main__":
gerar_loader_estilo_babylon()