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73 lines
3.0 KiB
Python
73 lines
3.0 KiB
Python
import os
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from pymxs import runtime as rt
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def gerar_loader_estilo_babylon():
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try:
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# 1. DEFINIR CAMINHOS
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plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
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# Pasta Startup oficial do 3ds Max
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startup_dir = rt.getDir(rt.name("userStartupScripts"))
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loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms")
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# 2. O CONTEÚDO DO .MS (Baseado no BabylonJS Exporters 2026)
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# Este código em MaxScript puro é o que o Max vai rodar no boot
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ms_content = f"""
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(
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-- Função principal para criar o menu
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fn CreateVr4LifeMenu = (
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-- No 2026, usamos a Interface Core para evitar 'undefined'
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local menuMgr = maxUtils.getMainMenuManager()
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if menuMgr == undefined do menuMgr = menuMan
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if menuMgr != undefined then (
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local mainMenuBar = menuMgr.getMainMenuBar()
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-- Remove duplicados
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local existingMenu = menuMgr.findMenu "Vr4Life"
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if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
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-- Cria o menu "Vr4Life"
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local newMenu = menuMgr.createMenu "Vr4Life"
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-- Cria os itens (Actions) - Categoria Immerse Games conforme seu .mnx
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local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
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local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
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newMenu.addItem actionLauncher -1
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newMenu.addItem actionUpdate -1
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-- Adiciona à barra principal (antes do Help)
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local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu
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mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
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menuMgr.updateMenuBar()
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format ">> VR4Life: Menu injetado com sucesso via Startup Script.\\n"
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)
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)
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-- Registro das Macros (Garante que os comandos existam para o Menu)
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macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" )
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macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" )
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-- Execução imediata e via Callback (Padrão Babylon)
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CreateVr4LifeMenu()
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callbacks.removeScripts id:#VR4LifeMenuSetup
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callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup
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)
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"""
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# 3. GRAVAR O ARQUIVO NO DISCO
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with open(loader_path, "w", encoding="utf-8") as f:
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f.write(ms_content)
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# 4. EXECUTAR O ARQUIVO CRIADO AGORA
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rt.fileIn(loader_path)
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print(f">> Sucesso: {loader_path} gerado e executado.")
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return True
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except Exception as e:
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print(f"Erro ao gerar loader: {str(e)}")
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return False
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if __name__ == "__main__":
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gerar_loader_estilo_babylon() |