import os from pymxs import runtime as rt def gerar_loader_estilo_babylon(): try: # 1. DEFINIR CAMINHOS plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/") # Pasta Startup oficial do 3ds Max startup_dir = rt.getDir(rt.name("userStartupScripts")) loader_path = os.path.join(startup_dir, "CreateVr4LifeMenus.ms") # 2. O CONTEÚDO DO .MS (Baseado no BabylonJS Exporters 2026) # Este código em MaxScript puro é o que o Max vai rodar no boot ms_content = f""" ( -- Função principal para criar o menu fn CreateVr4LifeMenu = ( -- No 2026, usamos a Interface Core para evitar 'undefined' local menuMgr = maxUtils.getMainMenuManager() if menuMgr == undefined do menuMgr = menuMan if menuMgr != undefined then ( local mainMenuBar = menuMgr.getMainMenuBar() -- Remove duplicados local existingMenu = menuMgr.findMenu "Vr4Life" if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu -- Cria o menu "Vr4Life" local newMenu = menuMgr.createMenu "Vr4Life" -- Cria os itens (Actions) - Categoria Immerse Games conforme seu .mnx local actionLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games" local actionUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games" newMenu.addItem actionLauncher -1 newMenu.addItem actionUpdate -1 -- Adiciona à barra principal (antes do Help) local subMenuItem = menuMgr.createSubMenuItem "Vr4Life" newMenu mainMenuBar.addItem subMenuItem (mainMenuBar.numItems()) menuMgr.updateMenuBar() format ">> VR4Life: Menu injetado com sucesso via Startup Script.\\n" ) ) -- Registro das Macros (Garante que os comandos existam para o Menu) macroScript VR4Life_Launcher category:"Immerse Games" tooltip:"Abrir VR4Life" ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py" ) macroScript VR4Life_Update category:"Immerse Games" tooltip:"Atualizar VR4Life" ( on execute do python.executeFile "{plugin_dir}/vr4life_updater.py" ) -- Execução imediata e via Callback (Padrão Babylon) CreateVr4LifeMenu() callbacks.removeScripts id:#VR4LifeMenuSetup callbacks.addScript #filePostOpen "CreateVr4LifeMenu()" id:#VR4LifeMenuSetup ) """ # 3. GRAVAR O ARQUIVO NO DISCO with open(loader_path, "w", encoding="utf-8") as f: f.write(ms_content) # 4. EXECUTAR O ARQUIVO CRIADO AGORA rt.fileIn(loader_path) print(f">> Sucesso: {loader_path} gerado e executado.") return True except Exception as e: print(f"Erro ao gerar loader: {str(e)}") return False if __name__ == "__main__": gerar_loader_estilo_babylon()