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@ -1,59 +1,75 @@
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import os
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from pymxs import runtime as rt
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def install_vr4life_clean():
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def install_vr4life_final():
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try:
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# 1. PEGAR CAMINHOS
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plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
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run_script = f"{plugin_dir}/run_vr4life.py"
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update_script = f"{plugin_dir}/vr4life_updater.py"
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# 2. REGISTRAR AS MACROS COM AS CATEGORIAS VISTAS NO SEU PRINT
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# Usamos "Immerse Games" para bater com o que já existe no seu Menu Editor
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# 2. REGISTRAR AS MACROS (Isso não depende da UI, então funciona direto)
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# Usamos 647394 como ID fixo para bater com seu arquivo .mnx
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macro_cmd = f"""
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macroScript VR4Life_Launcher
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category:"Immerse Games"
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internalId:647394
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tooltip:"Abrir VR4Life"
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(
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on execute do python.executeFile "{plugin_dir}/run_vr4life.py"
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on execute do python.executeFile "{run_script}"
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)
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macroScript VR4Life_Update
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category:"Immerse Games"
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internalId:647394
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tooltip:"Atualizar VR4Life"
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(
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on execute do python.executeFile "{plugin_dir}/vr4life_updater.py"
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on execute do python.executeFile "{update_script}"
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)
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"""
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rt.execute(macro_cmd)
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# 3. CONSTRUÇÃO DO MENU (Lógica Babylon/Direct UI)
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setup_script = """
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# 3. O "ESPERADOR" (TIMER) - Resolve o erro de 'undefined'
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# Ele vai tentar 10 vezes, a cada 1 segundo, até o menuMan aparecer
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setup_ui_ms = """
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(
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local menuMgr = menuMan
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local mainMenuBar = menuMgr.getMainMenuBar()
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global _vr_timer = dotNetObject "System.Windows.Forms.Timer"
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_vr_timer.interval = 1000
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global _vr_tries = 0
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-- Limpar se já existir para não duplicar
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local existingMenu = menuMgr.findMenu "VR4Life"
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if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
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dotNet.addEventHandler _vr_timer "Tick" (fn onTick s e = (
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_vr_tries += 1
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if menuMan != undefined and menuMan.getMainMenuBar() != undefined then (
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-- Se o menuMan acordou, a gente mata o erro 'undefined' aqui
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local mainBar = menuMan.getMainMenuBar()
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local existing = menuMan.findMenu "VR4Life"
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if existing != undefined do menuMan.unRegisterMenu existing
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-- Criar o novo menu "VR4Life"
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local newMenu = menuMgr.createMenu "VR4Life"
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local vMenu = menuMan.createMenu "VR4Life"
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local item1 = menuMan.createActionItem "VR4Life_Launcher" "Immerse Games"
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local item2 = menuMan.createActionItem "VR4Life_Update" "Immerse Games"
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-- Adicionar os itens usando o nome da macro e a categoria exata
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local itemLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
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local itemUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
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vMenu.addItem item1 -1
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vMenu.addItem item2 -1
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newMenu.addItem itemLauncher -1
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newMenu.addItem itemUpdate -1
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local subM = menuMan.createSubMenuItem "VR4Life" vMenu
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mainBar.addItem subM (mainBar.numItems())
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menuMan.updateMenuBar()
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-- Injetar na barra principal antes do Help
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local subMenuItem = menuMgr.createSubMenuItem "VR4Life" newMenu
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mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
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menuMgr.updateMenuBar()
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s.stop()
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s.dispose()
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format ">> VR4Life: Interface carregada com sucesso!\\n"
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) else if _vr_tries > 10 do (
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s.stop()
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s.dispose()
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format ">> VR4Life Erro: Timeout aguardando interface.\\n"
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)
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))
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_vr_timer.start()
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)
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"""
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rt.execute(setup_script)
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print(">> VR4Life: Menu instalado com sucesso via Script Direto.")
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rt.execute(setup_ui_ms)
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print(">> VR4Life: Scripts registrados. Aguardando interface aparecer...")
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return True
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except Exception as e:
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@ -61,4 +77,4 @@ tooltip:"Atualizar VR4Life"
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return False
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if __name__ == "__main__":
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install_vr4life_clean()
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install_vr4life_final()
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