henrique 2 months ago
parent a3d4fd488f
commit 7dd179e366

@ -7,7 +7,7 @@ def install_vr4life_menu_official():
plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/") plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
run_script = f"{plugin_dir}/run_vr4life.py" run_script = f"{plugin_dir}/run_vr4life.py"
# 2. REGISTRAR MACROS (O padrão que o Babylon usa) # 2. REGISTRAR MACRO (Necessário para o botão funcionar)
macro_cmd = ( macro_cmd = (
'macroScript VR4Life_Launcher\n' 'macroScript VR4Life_Launcher\n'
'category:"Immerse Games"\n' 'category:"Immerse Games"\n'
@ -18,34 +18,38 @@ def install_vr4life_menu_official():
) )
rt.execute(macro_cmd) rt.execute(macro_cmd)
# 3. CONSTRUÇÃO DO MENU (Lógica idêntica ao CreateBabylonMenus.ms) # 3. O SEGREDO DO BABYLON: Pegar a Interface de Menu corretamente
# Usamos um bloco MaxScript puro para garantir acesso às interfaces core
setup_script = """ setup_script = """
( (
-- 1. Acessar o Menu Manager -- Em vez de menuMan direto, usamos a interface de sistema
local menuMgr = menuMan local menuMgr = maxUtils.getMainMenuManager()
local mainMenuBar = menuMgr.getMainMenuBar()
-- 2. Limpar se existir (evita duplicados) if menuMgr == undefined then (
local existingMenu = menuMgr.findMenu "VR4Life" -- Se ainda for undefined, tentamos a forma global com fallback
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu menuMgr = menuMan
)
-- 3. Criar o novo menu
local newMenu = menuMgr.createMenu "VR4Life" if menuMgr != undefined then (
local mainMenuBar = menuMgr.getMainMenuBar()
-- 4. Criar o item da Action (vinculado à categoria Immerse Games)
local actionItem = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games" -- Limpar duplicados
newMenu.addItem actionItem -1 local existingMenu = menuMgr.findMenu "VR4Life"
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
-- 5. Criar o SubMenu na Barra Principal
local subMenuItem = menuMgr.createSubMenuItem "VR4Life" newMenu -- Criar o menu
local newMenu = menuMgr.createMenu "VR4Life"
-- 6. Inserir antes do Help (ou no final) local actionItem = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems()) newMenu.addItem actionItem -1
-- 7. Forçar atualização visual -- Adicionar na barra principal
menuMgr.updateMenuBar() local subMenuItem = menuMgr.createSubMenuItem "VR4Life" newMenu
format ">> VR4Life: Menu instalado seguindo padrao BabylonJS.\\n" mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
menuMgr.updateMenuBar()
format ">> VR4Life: Menu instalado com sucesso via MainMenuManager.\\n"
) else (
format ">> VR4Life Erro: Nao foi possivel obter o Menu Manager.\\n"
)
) )
""" """
rt.execute(setup_script) rt.execute(setup_script)

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