main
henrique 2 months ago
parent bb8c20be81
commit 68a58634d6

@ -1,70 +1,64 @@
import os import os
from pymxs import runtime as rt from pymxs import runtime as rt
def install_vr4life_babylon_style(): def install_vr4life_clean():
try: try:
# 1. PEGAR CAMINHOS # 1. PEGAR CAMINHOS
plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/") plugin_dir = os.path.dirname(os.path.realpath(__file__)).replace("\\", "/")
startup_dir = rt.getDir(rt.name("userStartupScripts"))
loader_script_path = os.path.join(startup_dir, "VR4Life_Loader.ms")
# 2. O SCRIPT DE CARREGAMENTO (Com Callback de Interface) # 2. REGISTRAR AS MACROS COM AS CATEGORIAS VISTAS NO SEU PRINT
# O segredo do Babylon: #filePostOpen ou #systemStartup # Usamos "Immerse Games" para bater com o que já existe no seu Menu Editor
loader_content = f""" macro_cmd = f"""
macroScript VR4Life_Launcher
category:"Immerse Games"
tooltip:"Abrir VR4Life"
( (
fn installVR4LifeMenu = ( on execute do python.executeFile "{plugin_dir}/run_vr4life.py"
-- Verifica se o menuMan existe E se a barra principal está pronta )
if menuMan != undefined and menuMan.getMainMenuBar() != undefined then (
local mainMenuBar = menuMan.getMainMenuBar()
local existingMenu = menuMan.findMenu "VR4Life"
if existingMenu != undefined do menuMan.unRegisterMenu existingMenu
local newMenu = menuMan.createMenu "VR4Life" macroScript VR4Life_Update
local actionItem = menuMan.createActionItem "VR4Life_Launcher" "Immerse Games" category:"Immerse Games"
newMenu.addItem actionItem -1 tooltip:"Atualizar VR4Life"
(
on execute do python.executeFile "{plugin_dir}/vr4life_updater.py"
)
"""
rt.execute(macro_cmd)
local subMenuItem = menuMan.createSubMenuItem "VR4Life" newMenu # 3. CONSTRUÇÃO DO MENU (Lógica Babylon/Direct UI)
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems()) setup_script = """
menuMan.updateMenuBar() (
return true local menuMgr = menuMan
) local mainMenuBar = menuMgr.getMainMenuBar()
return false
)
-- Tenta agora -- Limpar se existir para não duplicar
installVR4LifeMenu() local existingMenu = menuMgr.findMenu "VR4Life"
if existingMenu != undefined do menuMgr.unRegisterMenu existingMenu
-- O SEGREDO: Se falhar ou se o Max resetar, tenta de novo quando a UI estiver "viva" -- Criar o novo menu "VR4Life"
callbacks.removeScripts id:#VR4LifeMenuSetup local newMenu = menuMgr.createMenu "VR4Life"
callbacks.addScript #filePostOpen "installVR4LifeMenu()" id:#VR4LifeMenuSetup
callbacks.addScript #systemStartup "installVR4LifeMenu()" id:#VR4LifeMenuSetup
callbacks.addScript #cueConfigured "installVR4LifeMenu()" id:#VR4LifeMenuSetup
)
"""
# Salva o loader na pasta Startup
with open(loader_script_path, "w", encoding="utf-8") as f:
f.write(loader_content)
# 3. REGISTRAR O MACROSCRIPT -- Adicionar os itens usando o nome da macro e a categoria exata
macro_cmd = ( local itemLauncher = menuMgr.createActionItem "VR4Life_Launcher" "Immerse Games"
'macroScript VR4Life_Launcher\n' local itemUpdate = menuMgr.createActionItem "VR4Life_Update" "Immerse Games"
'category:"Immerse Games"\n'
'tooltip:"Abrir VR4Life"\n'
'(\n'
f' on execute do python.executeFile "{plugin_dir}/run_vr4life.py"\n'
')'
)
rt.execute(macro_cmd)
# Tenta disparar uma vez agora mesmo newMenu.addItem itemLauncher -1
rt.fileIn(loader_script_path) newMenu.addItem itemUpdate -1
print(f">> VR4Life: Loader configurado com Callbacks em {loader_script_path}") -- Injetar na barra principal antes do Help
local subMenuItem = menuMgr.createSubMenuItem "VR4Life" newMenu
mainMenuBar.addItem subMenuItem (mainMenuBar.numItems())
menuMgr.updateMenuBar()
)
"""
rt.execute(setup_script)
print(">> VR4Life: Menu instalado com sucesso via Script Direto.")
return True return True
except Exception as e: except Exception as e:
print(f"Erro no estilo Babylon: {str(e)}") print(f"Erro na instalacao: {str(e)}")
return False return False
if __name__ == "__main__": if __name__ == "__main__":
install_vr4life_babylon_style() install_vr4life_clean()
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